Getting Started with Design Patterns - Part 1
Design Patterns Part 1 of the Series🚀
Let’s explore design patterns in a way that’s easy for
beginners to understand! Design patterns are like tried-and-true recipes for
solving common programming challenges. They help you write better, cleaner, and
more efficient code. If you’re new to the concept, don’t worry – this guide
will walk you through the basics step by step🎯. Let’s get started!
Introduction🙋
The term design patterns is common in discussions
about best practices for solving problems efficiently during software
development. But really, what are design patterns? Simply explained, a design
pattern represents a known solution for a frequently occurring problem in
software design. They describe standardized ways to tackle recurring problems
with ease and give robust codebases.
The importance of the design patterns comes in that it
encapsulates combined experience coming from generations of experienced
developers. A design pattern allows you easily to write maintainable, scalable,
and even reusable code with less effort.
Design Pattern Definition💁
Design patterns are not finished pieces of code ready
for use but templates that may be useful when the proper situation arises and
solves a design problem. Design patterns describe structures and interactions
between classes or objects, and therefore do not present details concerning
some implementation of an application.
Probably the most important value about design
patterns is that they are reusable, thus saving developers from trying to
reinvent the wheel. They provide tried and tested solutions to common problems.
They also provide a common vocabulary among developers that helps in communication
and teamwork.
History
and Origin📑
The concept of design patterns in software development
has been popularized by the seminal book
Design Patterns- Elements of Reusable Object-Oriented
Software by Erich Gamma, Richard Helm,
Ralph Johnson, and John Vlissides , briefly known as
the Gang of Four (GoF). It was published in 1994 and cataloged 23 seminal
patterns that since then have become the backbone of modern software
engineering.
Benefits of Using Design Patterns
📌 Reusability
Reusability of design patterns saves time trying on
already available tested and running solutions for common problems to find that
solution. And further on, it supports consistency with quality in the execution
of the project.
📌Better
Communication
Design patterns use set names and hence provide for
easy learning about and discussion among developers of solution availability by
the developers,
Example-: "Use Singleton here" or "This wants a
Factory.". Amounts to talking volumes in nutshell sentences.
📌Best
Practices
Design patterns encapsulate the best practices of the
industry, which, when employed, help a developer avoid pitfalls while resulting
in better-structured and maintainable code.
Categories
of Design Patterns
In general, design patterns are grouped into three
categories including,
Creational
Patterns👇
Creation patterns basically deal with ways of creating
objects while concealing the creation logic. Thus, the system becomes
independent from the way of instantiation of its objects. Examples,
〰Singleton
Ensures a class has no more than
one instance and provides a global point of access to that object.
〰Factory
It provides a common
interface for creating objects in a superclass, but allows subclasses to change
the type of object that will actually be created. Builder: It separates the
construction of complex objects from their representation so that the same
construction process can create different representations.
Structural Patterns👇
A structural pattern is about composition of classes and
objects into larger structures in such a way that the structure created is
flexible and efficient. A few examples of structural patterns are as follows:
〰Adapter- Makes incompatible interfaces
work together.
〰Composite - Treats individual
objects and compositions of objects uniformly.
〰Proxy - Provides surrogate or
placeholder to control access to an object.
Behavioral Patterns👇
Behavioral design patterns provide various ways of achieving
communication and distributing responsibilities among objects. They include,
〰Observer
Specifies a dependency between objects in a one-to-many relationship so that when one object changes state, all its dependents are notified about the change.
〰Strategy
Allows a class to select its behavior at runtime by
encapsulating algorithms in separate classes.
〰Command
Encapsulates a request as an object to enable parameterization and queuing of requests.
Common Misconceptions🙆
While design patterns provide considerable benefits, they are not the answer to everything. Some common misunderstandings are,
👎Overuse
The implementation of unnecessary patterns results in
complicated systems. Patterns should be applied when they truly solve a
problem.
👎Rigidity of Implementation
Patterns are templates, not rigid rules. A developer should
mold those to meet his needs, not try to shoehorn a problem into fitting a
pattern.
Now that we’ve covered the basics of design patterns, you’re ready
to dive deeper! In the next part of this series, we’ll explore Creational Design Patterns, starting
with the Factory Pattern – a
powerful tool for creating objects in a structured and flexible way. Stay tuned
for more insights and practical examples!
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